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How does Katie's point of view affect playing


How does Katie's point of view affect playing "Gone Home"?

A game analysis of the game "Gone Home"
1. Auflage

5,99 €

Verlag: Grin Verlag
Format: PDF
Veröffentl.: 10.03.2023
ISBN/EAN: 9783346829238
Sprache: englisch
Anzahl Seiten: 5

Dieses eBook enthält ein Wasserzeichen.

Beschreibungen

Essay from the year 2022 in the subject 53089, grade: 0.80, Memorial University of Newfoundland (Humanity), course: Introduction to Game Theory, language: English, abstract: "Gone Home" is a narrative, single player game, also referred to as an “interactive exploration simulator”. It starts with a voice message by Katie Greenbriar, the character you play, about coming home after having been abroad for a year. Yet, “home” is an interesting concept here, as she had never lived in this house, since her family moved while she had been overseas.

The place is filled with memories of her parents, Terry and Janice, and her sister Samantha, called “Sam”, as well as of the deceased uncle Oscar Masan who had lived there before. The story unfolds by simply looking through the family’s objects, letters, and pictures in a non-linear way.

The essay analyzes the impact of the point of view, the storytelling, and the characters while basing arguments on game theories and literature.

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